16.09.2009 12:04

Orientation | Interaction | Media | Design | Human & technology | Media & society | Media & economy | Media environments | Networks and systems | Essay instructions | Assignment instructions | Course literature | Course evaluation |
Course literature
Introduction to Interactive Media Design

Course literature

Ten book chapters of articles chosen from the list below. Use abstracts and book reviews to choose, e.g. at Amazon.

Online sources

Own choice on the following scientific articles:
"Interactive media" in SH library, Google Scholar.
"Interaction design" in SH library, Google Scholar.

Books

Chun, W.H.; Keenan, T. (2006). New Media, Old Media. Routledge.
Downes, S. (2005). E-learning 2.0. eLearning Magazine. Accessed 13.09.2009.
Friedman, T. (2005). The World Is Flat: A Brief History of the Twenty-First Century. Allen Lane.
Fuller, L. (Ed.) (2007). Community media [electronic resource]: international perspectives. Palgrave Macmillan.
Himanen, P.; Torvalds, L. (2002). Hacker Ethic.
Hui, W. (2005). New Media, Old Media: A History and Theory Reader.
Johnson, S. (1999) Interface Culture: How New Technology Transforms The Way We Create & Communicate.
Klein, N. (2000). No logo : no space, no choice, no jobs, taking aim at the brand bullies . Flamingo.
Lievrouw, L.; Livingstone,ÊS.(2002) Handbook of New Media: Social Shaping and Consequences of ICTs.
Manovich, L. (2000). The Language of New Media. London: The MIT Press.
McLuhan, M. (1964). Understanding Media: The Extensions of Man. New York: McGraw-Hill. (Online)
McLuhan, M. (1966). The medium is the massage : an inventory of effects. HardWired
Rush, M. (1999). New Media in Late 20th-Century Art.Weert, T. van; Munro,Ê R. (2003) Informatics and the digital society.
Tapscott, J.; Williams, A.D. (2006). Wikinomics: How Mass Collaboration Changes Everything. Portfolio.
Vogiazou, Y. (2007). Design for emergence [electronic resource] : collaborative social play with online and location-based media. IOS Press.
Williams, S. (2002). Free as in freedom : Richard Stallman's crusade for free software. O'Reilly.
Wolf, Mark J P; Perron, Bernard (Ed.) (2003). The Video Game Theory Reader. Routledge (UK).
• All of the literature is available in the Södertörn University library or the Internet
Note: Only academic publications are accepted as sources.

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