Course literature
Ten book chapters of articles chosen from the list below. Use abstracts and book reviews to choose, e.g. at Amazon.Online sources
Own choice on the following scientific articles:"Interactive media" in SH library, Google Scholar.
"Interaction design" in SH library, Google Scholar.
Books
Chun, W.H.; Keenan, T. (2006). New Media, Old Media. Routledge.Downes, S. (2005). E-learning 2.0. eLearning Magazine. Accessed 13.09.2009.
Friedman, T. (2005). The World Is Flat: A Brief History of the Twenty-First Century. Allen Lane.
Fuller, L. (Ed.) (2007). Community media [electronic resource]: international perspectives. Palgrave Macmillan.
Himanen, P.; Torvalds, L. (2002). Hacker Ethic.
Hui, W. (2005). New Media, Old Media: A History and Theory Reader.
Johnson, S. (1999) Interface Culture: How New Technology Transforms The Way We Create & Communicate.
Klein, N. (2000). No logo : no space, no choice, no jobs, taking aim at the brand bullies . Flamingo.
Lievrouw, L.; Livingstone,ÊS.(2002) Handbook of New Media: Social Shaping and Consequences of ICTs.
Manovich, L. (2000). The Language of New Media. London: The MIT Press.
McLuhan, M. (1964). Understanding Media: The Extensions of Man. New York: McGraw-Hill. (Online)
McLuhan, M. (1966). The medium is the massage : an inventory of effects. HardWired
Rush, M. (1999). New Media in Late 20th-Century Art.Weert, T. van; Munro,Ê R. (2003) Informatics and the digital society.
Tapscott, J.; Williams, A.D. (2006). Wikinomics: How Mass Collaboration Changes Everything. Portfolio.
Vogiazou, Y. (2007). Design for emergence [electronic resource] : collaborative social play with online and location-based media. IOS Press.
Williams, S. (2002). Free as in freedom : Richard Stallman's crusade for free software. O'Reilly.
Wolf, Mark J P; Perron, Bernard (Ed.) (2003). The Video Game Theory Reader. Routledge (UK).
All of the literature is available in the Södertörn University library or the Internet
Note: Only academic publications are accepted as sources.
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