31.08.2009 21:05

Orientation | Interaction | Media | Design | Human & technology | Media & society | Media & economy | Media genres | Media systems and environments | Essay instructions |
Design
Introduction to Interactive Media Design
Local observations
Comments on the distance working experiment
Open lecture Sept 2 (In Swedish)

Design

No artefact exists without somebody having designed it!
• Etymology of design
• Definitions of design

Good design

Balancing:
• looks
• purpose
• user, usability
• traditions and cultures
• cost
• business model
Choosing proper:
• materials
• proportions
• tools and methods of fabrication
=> Standing out

"No design"

• Lacking awareness of the above, random choices
• Copying some obvious or random model
=> One among the usual.

Design (noun)

• shape
• form
• plan

To design (verb)

• Determine the shape, form, function, looks, rules etc. of an artefact
Give form (German: Formgeben)
• Shape

Design what

The object of design: artefact

Physical artefact design

?
E.g. mobile phone http://sharkride.com

Interface design

?
Interface design
Digital: E.g. interface of a program
Physical: e.d. control buttons

Interaction design

Interaction design
• Designing both two ways of interaction

Experience design

Experience design

Media environment design

• E.g. designing a new social media application
• Conceptual relation to architecture

Game design

Game design
• interfaces
• rules
• behaviors
• narratives
• interactions
• strategies
• winning logic

Concept design

Can be related to branding, ads, business logics.

Ontology design

How the artefact exists and appears, conceptual structure:
• Concepts
• Menu hierarchy
• Functions
• Displays
Etc.
Literature.

Design process

Design how?

• Choice of plannning tools
Manual:
• Supporting the feel of the material in a holistic way
Digitally:
• Support the mental by allowing easy parametric changes
• Multiple perspectives

Involve the user/participant

http://www.ischool.utexas.edu/~jpwms/pd/images/kuhnmuller.jpg



User-centered design (Anglo-American tradition)
Participatory design (Scandinavian tradition)

Design tools

Persona

Persona (imaginary user, often a written description)

Mock-up

Mock-up
• Full-size
• Not functional

Demo

Partially functioning mock-up to demonstrate the design.

Prototype

Prototype
Nearly fully functional artefact.
• Pro-production

Beta

• Fully functional
• To be refined with (non-paying) test users (family, friends, students, fans)

Constraints and responsibilities of design

Aesthetical
Ergonomical
Social
• Political, societal
Economical
Ethical
Cognitive

Design theory

Design theory
Theory or theories
General design theory -> Upcoming course

Design gurus

Donald Norman (user-centered-design), The Design of Everyday Things
Jakob Nielsen (usability...)

Relations to courses

• Patterns and sketching
• Production and management
• Design Theory

Assignment

Organization

• Free (single or team, present or distant)

Task

Design a screen mock-up of an online community for one of these:
• Luxury shoppers (Thanks to Gulam's post)
• Sharing bike trails
• Shared environmental awareness
• One-goal online political party

Phases

Persona (a few sentences describing name, sex, age, background, context of use)
Mock-up (drawn or digital)

Tools

Alternatives:
• Paper, cardboard, marker pens etc. + camera
RevMedia software download
• Look for your own tools here

Reporting portfolio

Portfolio
Use your course blog as portfolio:
• Present on the blog, or
• Provide a link on your blog

Remember

• Comment others' designs