SIGGRAPH Video competition instructions in English.
The haptic lab visit will be organized and hosted by Fredrik Winqvist.
Book return and reloaning session at the library 16.09 at 10.
Network theories
Network = core architecture of ICT
Bridges human and technologcal networks
How ideas, data, software, viruses etc. spread =>Distributions
How people behave and organize themselves
=> Design of virtual communities
In CCM technical and human networks are interconnected!
A network topology is the pattern of links connecting pairs of nodes (=knot) of a network.
Community/Social problem
Technical problem
Examples of human rings?
Examples in organizations?
Advantages?
Disadvantages?
Advantages? Disadvantages?
Disadvantages?
Hybrids of the above
What architecture is this?
Because two-way interactive systems generally have properties of dynamical systems.
... online communities behave like self-organizing systems
How networks get organized in bottom-up direction (self-organization)
Relates to artificial life => Virtual environments
Feedback loops
Self-regulation of behavior: non-determinist, non-linear
Self-Organization
= Spontaneous emergence of order and collective behaviour from...
...'democratic' and local interactions of the system's elements
Bottom-up: No top-down organizer => relevance to CCM
Simple local rules
Patterns emerge
(University of Toronto links)
Images illustrating self-organization
Nature: Waves, formations, behavior
Ecology : Journal article: Self-organization can collapse
Climate: Air-pressure systems
Chemistry: Self-assembly of chemicals
Neural system: Cortical maps: Tonotopy Retinotopy Somatotopy
Scheme of somatotopy
Artificial neural networks: Simulating cortex, concept-building, pattern recognition etc. Self-organizing map simulation
Fractal algorithms, Images, Introductory article
Physics: Patterns of boiling oil, turbulences etc.
Language: Consensual meanings of words
Computer science: Cellular automata, Artificial life
Landscape (article)
Speech
Huygens' clocks
Etc.
Tagging (article)
Self-Organization of behaviour
Biology: Evolution, ontogenesis
Simulations of self-organization in life, such as evolution or ontogenesis, e.g. Breve (free simulation software)
Karl Sims: Evolved Virtual Creatures (1994)
Links
Reflect interactive media against a number of relevant theoretical and cultural discourses, societal contexts and power relations:
postmodern philosophies
realism vs. constructivism
multiple perspectives to interaction
analysis of media power
Distinguish between different genres, technologies of interactive media, as well as associated social and community dynamics:
sharing applications
collaborative applications
learning environments
multiplayer games
Analyze recent changes in relations of production and consumption of interactive media, as well as emergent forms of creativity and innovation:
open source, conten and ontology
abstraction of business
globalization
indirect business models
innovation sharing
(prosumer producer + consumer in the same person (Tapscott & Williams 2006)
(everyman's vs. professional creativity: creativity: music, photography, video etc., Manovich 2000)
(mashup culture, Manovich 2000)
Recognize and elaborate functions of interactive media in the society, such as inclusion, participation, democracy, education, research and innovation
participatory democracy & activism
learning environments & distance learning
digital divide
(inclusion vs. exclusion)
Identify a variety of consumer application areas of interactive media, such as services, entertainment and games and associated business models:
services
games
(serious gaming)
Apply a number of online applications of interactive media to personal and professional purposes:
collaborative text editing
collaborative spreadsheets
blogs
video calls
wikis
Demo of the ongoing development of multi-perspective media, based on spatial ontology (ontospace).
0. Open the collaborative data collection sheet.
1. Establish a row for yourself.
2. Establish columns (ontodimensions)
3. Position yourself into each new ontodimension with values between 0 and 1. 1 = extreme liking, 0 is don't like.
Repeat 2 to 3.
4. Save the data as .txt.
5. Go to the demo site.
Upload the saved file.
6. Wait the applet to download.
7. Explore different perspectives to the ontospace with sliders, each representing the degree to which you want to take that property into account in clustering the participants.
The haptic lab visit will be organized and hosted by Fredrik Winqvist.
Book return and reloaning session at the library 16.09 at 10.
Network theories
Networks
Network = core metaphor of the Internet Network = core architecture of ICT
Bridges human and technologcal networks
How ideas, data, software, viruses etc. spread =>Distributions
How people behave and organize themselves
=> Design of virtual communities
In CCM technical and human networks are interconnected!
Network topologies
Network topologies by foobaz Foobaz
A network topology is the pattern of links connecting pairs of nodes (=knot) of a network.
Line topology
Can be broken by: Community/Social problem
Technical problem
Bus topology
Robustness?Ring topology
Robustness?Examples of human rings?
Star topology
= hub-centeredExamples in organizations?
Advantages?
Disadvantages?
Hierarchy topology (tree)
Army modelAdvantages? Disadvantages?
Fully connected
Examples?Disadvantages?
Mesh & hybrid topologies
At least two nodes with two or more paths between them (WP). Hybrids of the above
Neural network, brain

Neural network http://www.bordalierinstitute.com
Topology of the Internet

Topology of the internet http://www.netdimes.org
Complex dynamical systems
Why this topic on this course?Because two-way interactive systems generally have properties of dynamical systems.
... online communities behave like self-organizing systems
How networks get organized in bottom-up direction (self-organization)
Relates to artificial life => Virtual environments
Characteristics of complex systems
Complex systems, complexity Feedback loops
Self-regulation of behavior: non-determinist, non-linear
Self-Organization
Self-Organization
Self-organization (of newtork topology)= Spontaneous emergence of order and collective behaviour from...
...'democratic' and local interactions of the system's elements
Bottom-up: No top-down organizer => relevance to CCM
Simple local rules
Patterns emerge
(University of Toronto links)
Images illustrating self-organization
Self-Organization in different fields
Self-organization of bacteriaNature: Waves, formations, behavior
Ecology : Journal article: Self-organization can collapse
Climate: Air-pressure systems
Chemistry: Self-assembly of chemicals
Neural system: Cortical maps: Tonotopy Retinotopy Somatotopy
Scheme of somatotopy
Artificial neural networks: Simulating cortex, concept-building, pattern recognition etc. Self-organizing map simulation
Fractal algorithms, Images, Introductory article
Physics: Patterns of boiling oil, turbulences etc.
Language: Consensual meanings of words
Computer science: Cellular automata, Artificial life
Landscape (article)
Speech
Huygens' clocks

Huygens' clocks http://www.physics.gatech.edu
Tagging (article)
Self-Organization of behaviour
Biology: Evolution, ontogenesis
Artificial life
Artificial life Simulations of self-organization in life, such as evolution or ontogenesis, e.g. Breve (free simulation software)
Karl Sims: Evolved Virtual Creatures (1994)
Links
Rewind
Have we reached the intended outcomes:Reflect interactive media against a number of relevant theoretical and cultural discourses, societal contexts and power relations:
postmodern philosophies
realism vs. constructivism
multiple perspectives to interaction
analysis of media power
Distinguish between different genres, technologies of interactive media, as well as associated social and community dynamics:
sharing applications
collaborative applications
learning environments
multiplayer games
Analyze recent changes in relations of production and consumption of interactive media, as well as emergent forms of creativity and innovation:
open source, conten and ontology
abstraction of business
globalization
indirect business models
innovation sharing
(prosumer producer + consumer in the same person (Tapscott & Williams 2006)
(everyman's vs. professional creativity: creativity: music, photography, video etc., Manovich 2000)
(mashup culture, Manovich 2000)
Recognize and elaborate functions of interactive media in the society, such as inclusion, participation, democracy, education, research and innovation
participatory democracy & activism
learning environments & distance learning
digital divide
(inclusion vs. exclusion)
Identify a variety of consumer application areas of interactive media, such as services, entertainment and games and associated business models:
services
games
(serious gaming)
Apply a number of online applications of interactive media to personal and professional purposes:
collaborative text editing
collaborative spreadsheets
blogs
video calls
wikis
Voluntary assignment
Perspective-relative clustering in a multi-dimensional ontospace.What do you like?Demo of the ongoing development of multi-perspective media, based on spatial ontology (ontospace).
0. Open the collaborative data collection sheet.
1. Establish a row for yourself.
2. Establish columns (ontodimensions)
3. Position yourself into each new ontodimension with values between 0 and 1. 1 = extreme liking, 0 is don't like.
Repeat 2 to 3.
4. Save the data as .txt.
5. Go to the demo site.
Upload the saved file.
6. Wait the applet to download.
7. Explore different perspectives to the ontospace with sliders, each representing the degree to which you want to take that property into account in clustering the participants.

