Business models
Next week: Essay instruction & start on Monday
Visit to KTH Haptic lab not secured yet.
Return your book my office 17.09.2009 NOON at the latest.
Game environments
Learning environments
Collaborative environments
E.g. World of Warcraft
Shared virtual environment
Avatar, first person
Second Life
E.g, Moodle
Often too constraining with respect to the choice of tools.
=> Mashups of multiple applications
Reality
Main ways of dealing with reality:
Realism: Reality exists a priori (before and regardless of whether someone observes it).
Constructivism: Reality is constructed, nothing that exists as such.
=> In Knowledge environments, the community constructs knowledge
Virtual '07 conference
=> Philosophically dangerous to rely on "reality"
Virtual environments (rather than virtual 'reality')
Immersion
Virtual environments that support the illusion of getting 'submerged' in the environment with
holistic experience of presence in virtual space
Virtual environments rely on illusory effects:
Stereo audio
Stereo vision
Emotional presence
=> Enactment
Experimental Virtual Environment EVE, Helsinki
VR Media Lab, Aalborg
Drawback: Fixed to large lab installation. Not mobile
Can be combined with virtual audio and video
Phantom haptic device (videos)
Haptic immersion setups (images)
Article
Network = core metaphor of the Internet
Network = core architecture of ICT
Bridges human and technologcal networks
Help understanding how ideas, data, software, viruses etc. spread =>Distributions
Help understanding how people behave and get networked => Design of virtual communities
In CCM technical and human networks are interconnected!
A network topology is the pattern of links connecting pairs of nodes (=knot) of a network.
Community/Social problem
Technical problem
Examples of human rings?
Examples in organizations?
Advantages?
Disadvantages?
Advantages? Disadvantages?
Disadvantages?
Hybrids of the above
What architecture is this?
Study network theories as production line (=line topology):
1. Start with your individually assigned theory, open the link, study from web sources and describe the main idea in the collaborative Mediawiki document. Help.
2. Then go to the next theory. Add links, diagrams, images, examples etc. to the previous contribution. Add new pages if necessary.
3. Continue until you have contributed to all of the theory descriptions.
Network theories:
Six degrees of separation
Theory of scale-free network
Actor network theory
Social network theory
Graph theory
Concept maps
Mind maps
Weak ties theory
Network theory of social capital
Adaptive structuration theory
Activity theory
Information society theory
Artificial neural networks
Next week: Essay instruction & start on Monday
Visit to KTH Haptic lab not secured yet.
Return your book my office 17.09.2009 NOON at the latest.
Knowledge environments
Knowledge environments: Game environments
Learning environments
Collaborative environments
Collaraborative environments
Collaborative virtual environmentsGame Environments
Massively multiplayer online role-playing games (MMORPG) E.g. World of Warcraft
Shared virtual environment
Avatar, first person
Second Life
Learning environments
Virtual learning environment E.g, Moodle
Often too constraining with respect to the choice of tools.
=> Mashups of multiple applications
Virtual and real
Real
No consensus on the definition! One of the eternal issues of philosophy. Reality
Main ways of dealing with reality:
Realism: Reality exists a priori (before and regardless of whether someone observes it).
Constructivism: Reality is constructed, nothing that exists as such.
=> In Knowledge environments, the community constructs knowledge
Virtual
Etymology: Virtual, "not physically existing but made to appear by software" Virtual '07 conference
Brain as virtual simulator
=> Brain is a virtual "reality simulator" : Imagining, dreaming, planning=> Philosophically dangerous to rely on "reality"
Mixed immersive environments
virtual + physical presence Virtual environments (rather than virtual 'reality')
Immersion
Virtual environments that support the illusion of getting 'submerged' in the environment with
holistic experience of presence in virtual space
Virtual environments rely on illusory effects:
Stereo audio
Stereo vision
Emotional presence
=> Enactment
CAVE
CAVE automatic virtual environment Experimental Virtual Environment EVE, Helsinki
VR Media Lab, Aalborg
Drawback: Fixed to large lab installation. Not mobile
Haptic environments
Haptic (WP), illusion created with touchable physical forces, force feedback Can be combined with virtual audio and video
Phantom haptic device (videos)
Haptic immersion setups (images)
Article
Networks
Why: Network = core metaphor of the Internet
Network = core architecture of ICT
Bridges human and technologcal networks
Help understanding how ideas, data, software, viruses etc. spread =>Distributions
Help understanding how people behave and get networked => Design of virtual communities
In CCM technical and human networks are interconnected!
Network topologies
Network topologies by foobaz Foobaz http://petemoss.org
A network topology is the pattern of links connecting pairs of nodes (=knot) of a network.
Line topology
Can be broken by: Community/Social problem
Technical problem
Bus topology
Robustness?Ring topology
Robustness?Examples of human rings?
Star topology
= hub-centeredExamples in organizations?
Advantages?
Disadvantages?
Hierarchy topology (tree)
Army modelAdvantages? Disadvantages?
Fully connected
Examples?Disadvantages?
Mesh & hybrid topologies
At least two nodes with two or more paths between them (WP). Hybrids of the above
Neural network, brain
Neural network http://petemoss.org
What architecture is this?
Topology of the Internet
Topology of the internet http://petemoss.org
Assignment
Individual or team, wiki.Study network theories as production line (=line topology):
1. Start with your individually assigned theory, open the link, study from web sources and describe the main idea in the collaborative Mediawiki document. Help.
2. Then go to the next theory. Add links, diagrams, images, examples etc. to the previous contribution. Add new pages if necessary.
3. Continue until you have contributed to all of the theory descriptions.
Network theories:
Six degrees of separation
Theory of scale-free network
Actor network theory
Social network theory
Graph theory
Concept maps
Mind maps
Weak ties theory
Network theory of social capital
Adaptive structuration theory
Activity theory
Information society theory
Artificial neural networks



